Contains 61 cards to enhance your force, field iconic warriors and customise your units. Command Cards allow Flames Of War generals to field iconic warriors, build new types of units, field new types of equipment, enhance your commander’s capabilities, and bring new tactics and stratagems to the battlefield. |
Command Cards are entirely optional and can be added to your force in two ways. You can add them to your normal point cost, just as you would add a unit to your force, or you and your opponent can agree on a set amount of points that each may use just to add Command Cards to your lists. Many Command Cards are hidden until they are used, so you’re never quite sure what your opponent’s battle plans are until they are revealed. While hidden, Command Cards do not affect their attached unit—a player must reveal them if they wish to gain the benefits of the card. Some Command Cards must be revealed at the start of the game; these cards are used to build your army and have the keyword 'Build'. Download a copy of the Command Card Rules here... Check out the Command Card Q&A here... The Bulge: American Command Card pack is a full set of Late War Command cards, like in Mid-War you can add these cards to your force for a point cost listed on the card. But there have been some changes to the Late War Command Cards as well; we have two new types of command cards, Titles and Equipment. Here is a list of what command cards come in the box. |
The Bulge: American Command Card List |
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There are also a bunch of much simpler build card like 30th Infantry Division Old Hickory which increases the Motivation and Last Stand of your Battle Weary Rifle Company. There are nine Warriors to field. One of these is George S. Patton Jr. the famously aggressive army commander. Patton gives your Formation Commander the ability to influence units within 8”/20cm giving them Rally or Remount of 2+. In addition, each turn you may re-roll one failed die roll to receive Reserves. Or you could field Audie Murphy, who when a German machine-gun nest killed one of Murphy’s close friends, he flew into a rage and killed every German manning the nest, picked up the machine-gun and a bunch of grenades, and stormed several other German positions nearby. In Assaults, the Unit Leader (Murphy) Hits on a roll of 3+ and any Tanks that he Hits will Save using their Top Armour against his Anti-tank rating of 3. The Unit also has a Counterattack rating of 3+. |